Author: fledgling otaku

  • we can dance like Cthulhu

    C, c, c, c
    T, t, t, t
    H, h, h, h
    U, u, u, u
    L, l, l, l
    H, h, h, h
    U, u, u, u

    CTHULHU!!!

    We can dance like Cthulhu
    We can answer to his call
    Watch him kick Lady Liberty’s head
    down the road like a soccer ball

    Say, we can dance like Cthulhu
    Live it up while the livin’s good
    Cause once he awakens, the world starts shakin’
    and there goes the neighborhood

    Say, we can dance, we can dance
    Great Old Ones are in control
    We can dance, we can dance
    Hear them callin’ the call
    We can dance, we can dance
    Terror makes you go in a trance
    We can dance, we can dance
    Everybody’s shitting their p-a-a-nts

    The Cthulhu Dance
    The Cthulhu Dance
    The Cthulhu Dance
    YEAH!

    It’s the CTHULHU DANCE!!!

    lyrics by Mr. Nice Gaius, a frequent commenter at Ain’t It Cool News (with the best Galactica-fan screen name ever).

  • Galactica love polygon!

    There’s a fantastic Q&A with Galactica co-producer Michael Taylor at the indispensable Watcher blog. Spoilers for season 4 abound, in addition to details about Razor. Topics include “Teh Gay”, sadists, “by your command”, and the love polygon.

  • how to make Chai

    1. Do not go to Starbucks.

    2. Read this Ask Metafilter thread. Lots of great recipies in there. Glad to see my own method compares favorably.

  • social linkages online

    Earlier, I mused about whether the inherent limit on human interaction group size would apply to online social networks or not. That limit is called “Dunbar’s Number” and is estimated to be ~150, based on observations of social networks among primates and then extrapolating to humans taking increased brainpower into consideration. An intriguing piece in the WSJ asks whether online social networks are still bound by Dunbar’s number or whether technological innovation might permit us to exceed it:

    But there is reason to believe that the social-networking sites will enable their users to burst past Dunbar’s number for friends, just as humans have developed and harnessed technology to surpass their physical limits on speed, strength and the ability to process information.
    Robin Dunbar, an Oxford anthropologist whose 1993 research gave rise to the magical count of 150, doesn’t use social-networking sites himself. But he says they could “in principle” allow users to push past the limit. “It’s perfectly possible that the technology will increase your memory capacity,” he says.

    The question is whether those who keep ties to hundreds of people do so to the detriment of their closest relationships — defined by Prof. Dunbar as those formed with people you turn to when in severe distress.

    The problem here is the definition of the word “relationship”. Dunbar’s definition of “closest” is just one of many possible ones, and the various definitions might well overlap. But does that mean that business relationships are excluded from Dunbar’s limit? If so, then you might expect to see many more contacts on LinkedIn, which caters to a business networking model, than on Facebook which is primarily stalker heaven. LinkedIn is approaching critical mass in terms of network effect; RWW found over 80% of their business contacts already using it, for example.

    There are surely other models one could employ to map relationships: blogrolls, chat client lists, twitter fans/friends, etc. I think any one of these – or a weighted combination of all of them – would be good data sets to see whether Dunbar’s number truly holds online or not.

  • striking with wit

    Jammer weighs in on the writer’s strike.

    If Internet media is the future of television revenue — and it will be at least in small part — then the studios owe it to the writers to compensate them fairly.
    […]
    And when there’s original content produced for network’s web sites — like with the Battlestar Galactica webisodes last year and again this year, then the creators definitely should be paid for the hours they worked.

    I was stunned to learn that the creative staff of “BSG” was originally not going to be paid for creating those webisodes. I guess I had simply assumed as a given the studio would want to pay their creative staff for original web content. One (although not me) could argue that a writer has been compensated for an episode that has already been broadcast on TV and doesn’t need to be paid again for its posting online. But not paid at all for new work?

    The writers are certainly making their case using their craft, and leveraging the new media that ironically has been the source of their complaints:

    I’m glad to see that people who were originally skeptics/apathetic are beginning to come around; Shamus asks though what benefit to the writers such a shift in public opinion confers. I think that the answer is simple; by watching better television. I don’t have cable TV and I refuse to watch any “reality” show, even American Idol, on principle. Also, I do not engage in any online viewing of streamed content, because I know the writers don’t get a dime. This is why I won’t be patronizing Amazon.com’s “Unbox” service (even though I’d net a generous affiliate fee if I hawked it) and will also stay away from Hulu.com when it goes live. I also am holding out on DVD purchases of several box sets of shows I truly enjoy (including Galactica and Samurai Jack) until such time as the writers’ reasonable demand for increased royalties are met. These actions amount to barely anything at all in isolation, but if enough people become knowledgeable about the basic economics of the industry, I think that they will take similar steps. Reward good behavior.

  • Wii One!

    The Nintendo Wii was introduced one year ago today – happy birthday, Wii! Nintendo is manufacturing almost 2 million Wiis a month, which still isn’t expected to cover demand for the holiday season. If you can’t find one, how about a Wu or a Vii?

  • the paradox of paradise

    If not for the fact that Steven den Beste is already a founding member, I’d label Mark the SDB of the Otakusphere. He’s got another long, deeply insightful essay up, about strategies of choice. The idea is to look critically at Barry Schwartz’s idea of a “paradox of choice” (ie the concept that too much choice is detrimental). A book by Chris Anderson, The Long Tail, devotes some space to analyzing whether the paradox truly exists and whether or not there is a “paradise of choice” instead. Mark deftly summarizes the arguments and lays out his own analysis. Go take a look.

    I think that there is some legitimacy to the idea that the paradox of choice represents a limitation of the medium rather than anything inherently wrong with too much choice in the abstract. However, we humans are probably wired for some optimal N in decision-making; an example is that N ~ 100 when it comes to our social circle (I wonder if anyone has explored that using Facebook or LinkedIn as a dataset?). As a strategy, “satisficing” (defining your desired parameters and then choosing the first candidate that meets them rather than trying to find the “best”) is probably the most robust in the long run. The concept is well-described in the aphorism, “perfection is the enemy of the good” and from political candidates to digital cameras, it’s pretty much the only way to make a meaningful choice rather than be ensnared in perpetual indecision.

    Philosophically speaking, should there be less choice? Like Mark, I am leery of mandating it to be so, but the question of whether there should be less choice to increase “optimal-ness” (in the abstract sense) is an intriguing one. Is it true, for example, that someone who buys a product where there is relatively less choice (ie, a gaming console) is happier with their choice than someone who buys a product where there is far more choice (like a phone) ? Politics is a natural counterexample; almost no one seems happy with their choice, despite it usually being binary (for all practical purposes). One can then postulate an “optimal” N about which happiness is maximized. But here again I think that too much N is preferable to not enough N, because then at least you have the satisficing strategy to fall back on, whereas there is no such mechanism at the low end.

  • The Forbidden Kingdom

    China, the Middle Kingdom, gets the Middle Earth treatment. I remember Crouching Tiger, HIdden Dragon was disappointing in that it seemed to lack that epic quality in terms of plot; it was built on imagery alone. This seems to have a lot more substance, and pairing Jet Li with Jackie Chan gives it immediate gravitas. I am looking forward to this.

  • fixing Exile

    I finished Last Exile, and everything that everyone else already said was absolutely spot-on and hence doesn’t need to be resaid. I’m going to take a slightly different tack.

    It occurs to me I can pinpoint the exact point where Last Exile went astray: (more…)

  • EEE 2.0

    Ars has a gigantic review of the EEE. It is as comprehensive as you can imaging, delving into everything from design build to hacking the OS.

    In other news, Asus has revealed the specs on the next generation EEE: double the flash storage to 8 GB, and a larger 10″ LCD screen. Assuming they bump the resolution to 1024×768 or thereabouts on that larger screen, it would pretty much answer Ars’ main complaint.

    The only other thing to complain about with the EEE is the cramped keyboard; but we have seen a solution for that before